Session 1 - Assault on the Outpost

Map of the Outpost - Here

Mission Debriefing

Sergei (Craig), Sasha (Wendy) and Karl ( Andy) after checking the local news services, they find a bit of local news about a new recruitment base being set up in Bania Rodna, a small town some 50k out of the Khorobor.

 They set about using the PC to check for any information about the place. Logging into the military web site they decide that it is not a good idea to try to hack from this PC.

 So jumping into their TX-500 sedan they make there way into Khorobor from their safe place, an abandoned mine sight, it takes them about 30 minutes to drive the 25k into town, park and then find a Cyber-Café, called Wizzen.

 Karl pays for the use of a PC, talking his way to have a private booth, and then continues to distract the clerk whilst Sasha using a Hack card brakes into the PC to allow her to access restricted sites.

 After a short time she is in and then attempts to hack a back door into the military’s server to gain some information. She gets in but only to a single folder, and she learns that the base has no automated defence systems and no minefields, but does have an electric fence surrounding it.

 They leave the place and head to the small town using a road map.

 On entering the town they pull over into a fuel station and refill the hydroelectric fuel cell. They enquire about the recruitment place and find out that it is just out of town to the south. So they drive to just after town and then walk using the scrub as cover. It is night so they use their night-vision equipment.

 Sergei unloads his combat gear before leaving and then tactically looks around for good sniping spot.

 They spot, using the binoculars, a guard standing near the front door and an armoured defence tower on the roof of the large warehouse looking building. Sergei sets up and the rest head back to the hide out. A quick comms check and they are set.

 They travel back in the Hum-vee with the trailer on the back loaded with the large Mecha. Some good navigation and driving allows them to get within a 1km of the town and then Sasha gets into the Mecha and Karl drives up to the front gates.

 He tries to get the guard to open the gates but he is not convinced and orders Karl out of the Hum-vee, he has his SK-95 pointed at him. (It is the same weapon as an AK-47).

 Karl decides to get the drop on him and fires his miniaturised internal laser rifle located in his cybernetic arm at him, luckily he gets the drop on him and a burst of automatic laser fire drops the guard.

 Sergei attempts to shoot the tower guard but misses, then next round almost drops his rifle and then next round misses again.

 Mean while…..

 Sasha has gotten out of the trailer and moves around to the front, another guard has smashed a window at the front and burst fired at Karl. Who has dropped and rolled under the Hum-vee for cover. Sasha Mecha, named Arnie, burst fires at the guard, cutting a great number of holes in the front wall near the window. I am allowing weapons to fire through cover, just reducing the damage by the hardness of the material.

 The guard goes down.

 Arnie fires at the main gate a couple of times and finally destroys it. Karl uses his jet pack to fly up to the now vacant tower. Sergei runs towards the front gate, it takes him a couple of rounds. He succeeds in a balance to run over rough terrain.

 Arnie uses her Enigma sensors and reports that 6 more are inside. One is on a higher level than the others, who are to the rear of the building.

 The bad guys inside get their armour and weapons whilst this is going on. And then raise the main doors.

 Several bursts of small arms, grenades and rocket launchers happens, but the Mecha is not hit or if it is the damage is below the DR of the structure. It strides into the main room firing.

 Meanwhile Karl has landed on the metal roof and flash seals the trap door into the building. The guy on the second floor hears him land and moving, and fires a burst into his general area. A bullet hits him and also hits his jet pack destroying it. Luckily it did not hit the fuel cells.

 Karl sneaks out of the defence tower, a burst soon hits the tower again but he is not there. He sets up a magnetic tag and repels down the side of the building.

 Meanwhile inside the building, even more grenades and bursts fly, but still no damage to Arnie. She sees one guy prone firing and moves over punching him. He gets up but can get away and then the next round as he tries to move away again, Arnie's fist goes right through his brain.

 Sergei has set up prone next to the Hum-vee and readies and action. He misses; it is not his day today. A burst from inside sets up a bad guy and he hit him. Finally he hits something, but the guy does not die.

 Karl uses his fusion torch to cut through the wall and then walks in bursting the guys behind the crates firing at Sergei but they are able to get out the way. They fire back; he dodges out the way as well. He retreats back into the room he came through. They lob a grenade into the room, which he does not get out the way of and it shreds him, staggering him. He moves out of the building and next round readies an action. Luckily he moved out of the room as they lob yet another grenade into the room. A bad guy follows him out and a burst from Karl’s gun staggers him. Karl intimidates him and he surrenders.

 One of the bad guys has gone to the comms room and is now calling for help.

Arnie walks over to the guy in the defence post and attempts to punch him. She misses. The guy pulls the M60 off the holder and gets out.

 Sergei has stood up and come into the building. The only bad guys left are the one on the catwalk and in the back room.

 Sergei sets up to shoot the guy as he come down the stairs but the bad guy sees him move under and decides to jump off the cat walk, only 10’. He lands perfectly and lets a burst off, but Sergei gets out the way. Sergei tries to double tap but he also misses. And they are only 15’ apart.

 Arnie bursts the guy and he dies.

 They know the guy is in the back room as Arnie’s sensors show him back there. Sergei and Arnie move to the door. A burst flies out through the door as Arnie gets close, but still no damage.

Sergei opens the door and Arnie bursts the guy, killing him and destroying the comms equipment.

 Meanwhile the prisoner is handcuffed and taken to the Hum-vee.

 They find a secret floor area. A search finds a trap. So after much debating they decide to have Arnie just pull it open. Sasha could have disarmed it but they thought that was a bad idea.

 The C4 goes off, this time damaging Arnie and also destroys what ever was inside the floor safe.

 They now decide to get out of town, gathering all the bodies weapons and ammo. A quick look and they find a case of grenades too.

 Packed up they drive off.

 In the rush Karl gets his bearing wrong and they go the wrong way. About 5 minutes later they hear but can’t see a helicopter approach the base.

 The park the Hum-vee and move into position just in case they are spotted. They give the grenade launchers to Karl and Sergei, Sasha climbs back into Arnie.

 Meanwhile they completely forget the prisoner.

 End of session