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Commands

Action Commands:

        This section covers all commands which allow you to do something and do not require a skill, spell or power. It also excludes communication commands which are covered separately.Most of these commands are pretty self explanatory so I'll try not to be too redundant ;)

  • !: Last repeats the last command used. This is very useful when you want to repeat the same command over and over.

  • buy/sell: These commands allow you to buy and sell from stores. Both require target objects.

  • close/open: These commands allow you to close and open things. Both require targets that can be closed or opened.

  • deposit/withdraw: These commands allow you to conduct transactions with the mud bank while in the bank room.

  • donate: Allows you to donate an object to a donation pit. Requires a target object. Currently only works for members of clans and sends the object to the appropriate clan donation pit. All members of the clan will see when a donation is made.

  • drink/eat: Allows you to slake your thirst and/or fill your belly. Requires drink and food objects respectively. You can also eat pill objects. Pill objects have magical affects which can be targetted. In the case of pills, the format is eat <pill> <target> where the target defaults to yourself.

  • drop/get/take: The basics for moving objects around. Drop moves an object from your inventory to the ground. Get and take moves an object/s from a location to your inventory. By default the location is the ground. Format is "drop/get/take <number>.<object> <location>". "<number>." or "<number>.<object>" can be replaced by "all" thus getting/dropping all of an object from a location/your inventory or getting/dropping all objects from a location/your inventory. All 3 commands require a target object or objects. Drop requires no target location.

  • dual/wield: Wield allows you to hold a weapon in one hand. Dual allows you hold a second weapon (usually smaller than the first, but if the first is really small, then it doesn't matter). Both commands require a target weapon.

  • enter: Enter moves you through a portal-style object, thus transferring you from one room to another.

  • explode: Explode is the messiest way to die possible. In short, you kill yourself (losing an appropriate amount of xp) and anything in the same room takes a fair amount of damage.

  • flee/retreat: These commands allow you to run away from combat. You have no control over the direction you move in after leaving combat and will lose a small amount of xp for doing so (1xp currently).

  • fill/pour: Fill moves liquid from a drink/fountain object to a drink object. Pour empties out a drink object. Both require a target.

  • follow: The follow command allows you to follow a target mob or character when they walk/fly out of the room. If you follow yourself you will stop following anyone else. The follow command requires a target.

  • give: Give allows you to give an object to a mobile or another character. Give requires a target.

  • group: The group command allows you to add a visible character following you to your group. Grouped characters can cast cancellation on each other and certain helpful spells affect entire groups. Also, grouped characters are safe against the group attacks/spells of their group members. Finally, group members share xp from kills with various checks and balances put in to make it unproductive for players to benefit too much from having much higher level players in their group. The group command without an argument gives a listing of the current and maximum hit points, mana and movement points of each player, their level and their current xp total.

  • heal: Heal works with the same mobs that find and ident work with. The command has various arguments that allow you to heal damage, cure blindness, disease and poison, recover mana, refresh movement points and remove curses for a price.

  • hold: Hold allows you to put a held item in your held slot. Held items include staves, wands and various other items. Hold requires a target object.

  • home: The home command returns you to your home room. For non-affiliated characters this is the morgue. For other characters it is the home room of their clan or house. If you use the home command in combat you lose 50xp.

  • kill: Starts a fight with the target.

  • lock/unlock: These commands allow you to lock and unlock a container or door and require the appropriate key to be in your inventory to work.The commands require a target.

  • outfit: This command can be used by characters up to level 10 to give them a full set of newbie gear. Use only if you don't have anything better.

  • put: Put allows you to put an object into a container of some sort. The format is put <object> <container> and requires both arguments.

  • quaff: Quaff allows you to drink a potion and receive the affects it bestows. Quaff requires a target potion.

  • remove: Remove allows you to take any items you have equipped and move them back into your inventory. It requires a target object (or all).

  • rest/sit/sleep/stand/wake: These commands adjust the position of the character. A sleeping character heals faster than a resting one that heals faster than a sitting one that heals faster than a standing one. A sitting or resting character can use stand to return to a standing position. A sleeping character must use wake and then stand (as they are usually in a resting position, although a magically slept character may do it standing up!). Note that trolls cannot sleep or rest, but heal far faster than normal characters. In a sitting or standing position. You can rest, sit or sleep on a piece of furniture designed for it.

  • sacrifice: Sacrifice is used to sacrifice an item on the ground to the gods, getting a random and usually small reward. It's important to note that you may occassional receive a curse affect instead! This can be very annoying when it leaves you stuck in an area for a considerable amount of time. Sacrifice requires a target. Sacrifice cannot be used on an "impure corpse" (one which still has objects in it).

  • tag: This command allows you to make someone else "it". Unfortunately you have to be "it" or an immortal to use the command. I haven't seen a tag fest yet....

  • use: The use command allows you to use a special item. One example is a portal wand which will transfer you to a set location if wielded and then used. Use requires a target.

  • wear: A catch-all command that covers the same ground as hold and wield and also allows you to equip any equippable item to the appropriate location. Wear requires a target.

Communication Commands:

        These are the commands used to verbally communicate with other characters (and players). I'll also repeat some of the applicable optional and informational commands here. Note that channels can be turned off and on by typing just the name of the channel with no argument.

  • afk: This command will replace your prompt with an [afk] flag and make you deaf to tells. afk is short for away from keyboard and the [afk] flag will appear in the who list to let other people know that you are not there right now. Use only when you really are going away from the keyboard and turn it off when you get back.

  • beep: This command will cause the other players computer to beep (assuming they haven't deactivated the internal speakers). Used to get someones attention.

  • chat: This will turn the "chat mode" on and off. While it is on, you will not see any hunger or thirst messages. Use this only when you just want to chat and not adventure as going hungry or thirsty while fighting will reduce your fighting ability a lot.

  • channels: Shows a listing of all channels and which you have on and off. Any channel may be switched on or off by typing it's name without any argument.

  • clan: Sends a message to the channel of your clan. Doesn't work if you aren't in that clan. Only members of your clan and immortals can hear you.

  • deaf: This makes it impossible for you to use the tell command or for anyone to send tells to you. This is for those times when you just don't want to hear it anymore.

  • emote: used to make it look like you are doing something (eg. Nyx typing "emote spits on you" would look like "Nyx spits on you" to everyone else in the room). Emote can be combined with the social command to send a tailor made social.

  • gossip: Sends a message to the gossip channel. Gossip channel is open to all and intended for in character communications. ooc is the channel for players to communicate on. Try not to confuse them (it's very easy to do).

  • gtell: Sends a message to everyone in your group. Will only be heard by characters in the same group as you.

  • herotalk/ht: A combined gossip/ooc channel for heros and above. Only characters of level 100 or above can communicate on this channel.

  • lordtalk/lt: A combined gossip/ooc channel for lords and above. Only characters of level 150 or above can communicate on this channel.

  • ooc: Send a message to the ooc channel. The ooc channel is for out of character communication and anything which a character themselves would not say and you intend everyone to hear should be said on this channel.

  • pmote: Similar to the emote command. The helpfile explains it better.

  • pray: Pray sends a message to the pray channel which only immortals can listen too.

  • question: Sends a message to the question channel which anyone can hear.

  • quiet: This turns off all channels except for the tell channel (which is turned off with the deaf switch).

  • report: This command reports your current and maximum hit points, mana and movement points as well as your total experience to everyone in the room. Handy if you want to convey that information rapidly.

  • reply: Allows you to send a reply to the last tell. See tell for more.

  • replylock: Allows you to lock in your reply so it will send messages only to the last person who sent you a tell before you used the command.

  • say: Say sends a say message to everyone in the room except those sleeping.

  • shout: Shout sends a message on the shout/yell channel to everyone in the mud.

  • snap: Snap is used to break a reply connection.

  • social: Social along with a designated social argument will send a social message to everyone in the mud over the social channel. Possible socials can be viewed by typing socials. You can also use it together with emote in the format "social emote <text>" to create a custom social.

  • speak: This changes which language your character is speaking. By default this is common which all characters can understand, but there are a number of languages you can change to once you have learnt them. In paradox, each race has a different set of languages they can speak, meaning they can communicate in the tongue of certain races and not others. You can use this to hold moderately private conversations.

  • tell: Tell is used to send a private message to someone else in the mud. Only the targetted character will be able to hear you. You can use reply to send a private message back to the last character who sent you a tell and replylock to lock your replies on that character. Tell requires a target.

  • yell: Yell sends a message to shout/yell channel that can be heard by everyone in the same area.

Information Commands:

        These commands give all sorts of information about your character, the world about it and the gaming environment. If you want to know something, but don't know how to find out, consult this list of commands to see if it is possible to do.

  • affects: This commands shows all spells, skills and powers which are currently affecting your character, how much longer they will last, what level they were cast at and what actual affect they cause.

  • areas: This commands gives a list of every area in the game, who wrote them, how many mobiles are in each, how many players are in each and the maximum and minimum recommended levels (for levelling purposes). With ansi on, it also renders an areas line yellow if it has a maximum level below your level (safe), blue if your level is in the recommended range (good levelling area) and red if your level in below the recommended level (very unsafe).

  • attributes: Gives a list of the Str, Int, Wis, Dex and Con attributes with their base and current values (current values are affected by equipment and spell affects).

  • autolist/switches: Shows the setting of all optional switches.

  • balance: When in a bank room, this will show you how much gold and silver you have in the bank.

  • changes/news/note/idea: By itself will show the next unread change, news, note or idea (dependant on command) and mark it as read. To write a note or idea consult the helpfile in the game.

  • channels: Shows a listing of all channels and which you have on and off.

  • commands: Shows a listing of all commands in the game.

  • compare: Use this to compare an item in your inventory with one of the same type you have equipped. In the case of a weapon it will tell you which does better damage. In the case of armor, it will tell you which gives better protection. Note that it never takes special affects into consideration so it isn't a comparison of overall value. Also, it does not compare different kinds of equipment that can be worn in the same location.

  • consider: Used on mobs and other players to compare your level to theirs. It is very inaccurate as repeated uses can give varying results. The only time you will know the exact level without fail is when a mob/player is your level and it tells you "It's a perfect match!". Also, when a mob is up to 10 levels below you it will display as "1 or more levels below you". Use this to determine which mobs you should and shouldn't fight. A mob 10 or more levels higher than you will be virtually invulnerable, while one at least 6 levels below you (not sure exactly) will be worth 0 xp to kill.

  • count: This shows a table showing statistics of deaths and levels in groups of 25 levels since the command was instuted. It also shows the current number of players online, the maximum number since the last reboot and when the last reboot was.

  • credits: This shows the credits information that appears when you log onto the game.

  • equipment: Shows all equipment that your character has equipped by location. It also shows all empty locations so you can tell which equipment you don't have equipped.

  • examine: Allows you to see what equipment another player or a mob is wearing. It can also be used on containers and allows you to see what is inside the container (unless the container is closed or closed and locked).

  • find: You can use this command next to special mobiles that support the function. Currently these are the priest of bastorn in Redemption and the lord of the scrokin in Occupied Midgaard. Along with the name of a mobile or player this command will tell you where the first one of these you can see is. Very useful if you have forgotten where a mob is, but not very useful if you don't recognise the room name! Find costs money to use.

  • finger: See whois.

  • groups: This command without an argument shows all the skill and spell groups you have gained and how many creation points your character is currently worth. Groups with an argument shows all the skills and spells in that group.

  • help: By itself it gives a large list of help files divided into sections. With an argument it will show all helpfiles which match the argument. If no files match that argument, it will show a list of files which start with the same letter as the argument you used.

  • herolist: This list shows all characters (and their titles) of level 100 or greater ordered by level and in case of tie, by most recent login.

  • hp: This command shows the number of hit points, mana and movement points the character has (current and maximum) as well as the current location of the characters beacon.

  • inventory: This command shows the number of items the player has and the maximum they can carry, the total weight of the items and the maximum weight they can carry and follows with a list of all items not equipped or stored in containers.

  • ident: This command can be used next to the same mobiles that support the find function. Used on an item it will give a comprehensive set of information on the items capabilities. Ident costs an amount of silver equal to the level of the item.

  • info: This command allows you to see what skills/spells are in various groups. Without a target it show what skill/spell groups have been gained by your character.

  • last: See whois.

  • look: This command shows the description of anything you look at. With no target it will look at the room you are in. You can also use it to "look in <container>" which works the same as the examine command does.

  • list: Used in the same room as a storekeeper, this command gives a list of items the storekeeper sells. With no argument, this is all items the store storekeeper sells. With an argument, this is all items that match the argument.

  • motd: This shows the message of the day which appears after the credits when you login to the mud.

  • oscore: This shows a large number of statistics using the old rom format. By and large, the score command is much more useful, but it has been left in for nostalgics (oscore=old score).

  • read: You can use this command to read a map object. This includes maps, books, signs and other such things. The look command covers all this functionality as well. In addition, the read command duplicates the functionality of the recite command allowing you to use a scroll.

  • replay: This command is intended to keep a log of tells while you are afk or "ghosted" (disconnected from the mud but not logged off properly). The log is disabled rendering it functionless.

  • report: This command reports your current and maximum hit points, mana and movement points as well as your total experience to everyone in the room. Handy if you want to convey that information rapidly.

  • rules: This is the same as help rules and gives a list of the rules of the mud which all players are expected to abide by. Break them and you can be in trouble (note that rule #8 has very great latitude in meaning and may be invoked when you have done something bad that isn't covered by the other rules. Fortunately it is wielded carefully).

  • scan: This command shows a list of mobs that you can see in your room and nearby rooms. To begin with the range is one room and two rooms for elves. The scouting skill at level 80 increases this range by one room. You may also scan in a specific direction for double the distance.

  • score: This shows all sorts of important information about your character. It duplicates the functionality of quite a few other informational commands about yourself and then some.

  • show: This command requires an argument and shows a list of all mobiles which match the argument and you can see in the game. This is used to help you determine which mobile you are targetting when using very long range skills, spells and abilities (shadowmeld, portal, farsight, warp, etc).

  • skills: This command gives a list of skills your character can use, the level you can use them at and how well practised they are by default. With a number as an argument it will show all skills you have gained up to that level. With the argument "all" it will show all skills you have gained whether you can use them yet or not.

  • slist: This command gives a skill and spell group list for the class you input as an argument. With no argument it defaults to your characters class. The skills are listed with their level and the "cp" (same as trains) required to gain them. The spell groups include the "cp" next to the title of the group and then have a list of all spells gained with that group and the level at which each spell can be used. This command is very useful in planning custom characters or determining the next skill or group to gain. There is no point in gaining a skill or spell group that you can't use yet!

  • spells: This command give a list of spells which your character can use, the level you can use them at and how much mana it will cost to cast (which can vary as you increase in level) by default. With a number as an argument it will show all spells you have gained up to that level. With the argument "all" it will show all spells you have gained whether you can use them or not (although the mana cost of spells you can't use is listed as "n/a").

  • time: Shows the in game time and the current time in real life at the location of the mud server (Brisbane, Australia). Useful to figure out when other players are going to be online or to figure out when a store is going to be closed ingame (some close at night and won't sell things then).

  • unread: Show how many changes, news, notes and ideas remain unread.

  • value: Used in the same room as a storekeeper mobile, you are shown the amount of money the store will pay for the object you select.

  • weather: Shows the current condition of the weather. This is only relevant for roleplaying purposes or for the use of the "change weather" and "call lightning" spells (one changes weather, the other calls lightning when it is stormy and you are outdoors).

  • where: Shows which area you are in, the recommended minimum and maximum level for that area and any other players that you can see in that area by default. If you use where <target> it will attempt to tell you which room the target is. You cannot supply a <number> argument with this command (unfortunately).

  • who: This command shows the list of characters currently logged into the mud, followed by the number of players currently logged in and the maximum since reboot. The list of characters is ordered by level (and then most recent login). It shows [<class> <race>] <flags> <Name> <Title>. The flags include afk, invis, sneak, e (exiled) and others. If the character is affiliated with a house or clan, the race field is replaced by the name of the house or clan.

  • whois: This command gives basic information on a character including name, title, race, class, affiliation, gender, e-mail address and when they last logged on (if they aren't).

  • wizlist: This gives a list of current immortals (and their field of expertise), guildmasters, clan leaders and then dismissed and retired immortals. Useful if you need to find someone to ask about something related to their duties.

  • worth: This shows how much gold and silver you are currently carrying, experience to next level and total experience.

Miscellaneous Commands:

        Yep, they is miscellaneous alrighty. And only a few of them to boot.

  • gain: This command allows you to gain new skills or groups at the cost of a number of Trains. With the argument "list" it gives a list of all the skills and groups you may gain and their cost. You need to go to a trainer to use this command.

  • guild: For anyone but a clan leader the only command possible is "guild list" which gives a list of all members of you clan or house (if you are affiliated with one). For a clan leader, there are a number of other options.

  • learn: This command allows you to learn new languages at the cost of a number of Trains. Without an argument learn gives a list of all the languages you may learn to speak. You need to go to a trainer to use this command.

  • petition: This command allows you to officially ask a clan or house to let you join them. With the argument "withdraw" you can withdraw your petition if you change your mind before a clan/house leader chooses to accept or reject your petition. Remember that you can only leave a house or clan if your leader allows you to (and comes online to do it!), so choice your clan or house carefully.

  • practice: Without an argument it gives a list of all skills and spells you can use and what percentage they are practised at. With an argument, and at a trainer, you will use one Practise to improve the nominated skill or spell. The amount of improvement depends on your intelligence and the difficulty of the skill and caps at 75%. After 75% you can only improve a skill or spell through use.

  • quit: Quit allows you to log your character off from the mud. You should do this at the end of a playing session. If you do not, your character will be "ghosted" until you log back on or the mud reboots. A ghosted character still counts as being there for the purpose off attacks and affects running out and a ghosted character will eventually be sent to limbo just like one that you don't give any commands to for a long period of time. If you have joined pkill, then a ghosted character in limbo is vulnerable to attacks from other players. This can result in you dying and you losing every scrap of equipment when your corpse crumbles before you log back on. In other words, use quit :)

  • racials: Racials "refreshes" racial powers. I think this is a throwback to the original rom code as current races do not require the use of this command ever (that I know of).

  • save: Even though paradox has an autosave function that kicks in every 15 minutes and when you use the quit command, during periods of instability when the mud is regularly crashing you may want to force the game to save your character file. This is where this command comes in handy.

  • target: Target allows you to move your attacks from your current target to another mobile or character in the room. It follows the format of "target <number>.<target>" and requires a target.

  • train: Train allows you to improve an attribute at the costs of one or two Train points (depending on your race and the attribute) up to the maximum allowed.

Option Commands:

        This is a list of all the commands that can set various optional states of your character. Mostly they will be actually used once in a blue moon, but you will feel the affects of them all the time. Others are used regularly. You should consciously make a decision as to which state to set these commands in at least once when you create a new character.

  • afk: This command will replace your prompt with an [afk] flag and make you deaf to tells. afk is short for away from keyboard and the [afk] flag will appear in the who list to let other people know that you are not there right now. Use only when you really are going away from the keyboard and turn it off when you get back.

  • ansi/color/colour: These commands are switches for turning ansi colour on and off. If you are lagging, it may at times be useful to turn off ansi colour as the mud needs to send less information through that way. On the other hand, as important information won't be colour highlighted with no ansi colour it becomes much harder to spot the good information. Note that not all clients support ansi colour, so you may want to get one that does (if you can).

  • alias/unalias: Alias allows you to set a number of shortcuts for commands. This is incredibly useful if you do not have a client with an alias function as it allows you to execute commands at greatly increased speeds in combat. If for cast 'cure critical' you only have to type cc then you increase the speed of your typing tenfold. Unalias allows you to remove unwanted aliases. There is a limit to the number of aliases you can use in the game and it is also possible to create aliases with unexpected drawbacks (for instance, never use n,s,e,w,u or d as an alias as you will find yourself executing aliases instead of moving around swiftly!).

  • autoexit: Will show a formatted list of directions at the end of the room description if switched on.Very useful for getting around and recommended to be turned on at all times.

  • autogold: Will automatically take all money from any mobs you kill so you don't have to do it yourself. There is almost never a reason to turn this off, so you may as well turn it on and leave it there.

  • autoloot: Will automatically take all equipment from any mobs you kill so you don't have to do it yourself. If you suspect mobs to be carrying cursed items or you know you don't want to pick up the stuff then turn this command off. Only turn it on when you feel it is "safe" to do so.

  • autosac: Will automatically sacrifice the corpse of a mob after you kill it. If you have autogold or autoloot off you will loose the opportunity to perform those commands manually. If you have either command on and either fails to execute fully due to you being overburdened, then autosac will also fail to give you a chance to complete those commands manually. If you intend to be doing anything with the corpse (think animate dead spell) or have autoloot off but want to loot the corpse manually then leave autosac off.

  • autosplit: Will automatically split the cash you get from a corpse with any members of your group. By default I recommend leaving this on, but if your group decides that the money goes to whoever lands the final blow (or whatever) then you can turn it off.

  • autotick: Will display a carriage return or a verbose message (depending on the verbose switch later) whenever there is a tick in the game. Leave this on unless you intend to be inactive for long periods of time (in which case you don't want to be spammed by lots of tick messages).

  • beacon: A spell-like option, beacon costs 100 mana to move your recall room to the room you are currently in. Does not work in room that you cannot recall from. By default your "beacon" is set to the morgue, as is the place you are taken when you use the home command. Because of this, it can be useful to move your beacon to (or at least near) the current area you are adventuring in, thus allowing you to move between your home room and the area you are adventuring in with speed.

  • brief: Will show the room name, but not the room description when you enter a room. This is useful for after you have explored an area and don't want to be spammed by long room descriptions that you won't read again. Also, you can always get the room description by using the look command by itself so you don't actually have to ever turn it off.

  • chat: This will turn the "chat mode" on and off. While it is on, you will not see any hunger or thirst messages. Use this only when you just want to chat and not adventure as going hungry or thirsty while fighting will reduce your fighting ability a lot.

  • combine: Either shows items individually in your inventory or "stacks" items to show several items with exact same name and visible flags as a certain number of the one item. By default this is on and should be left on to save on spam.

  • compact: Normally, there is a line space before each prompt (although you can play without a prompt I recommend you don't 99% of the time). This is a formatting thing making it easier to read. As this can create a lot of spam, I recommend you turn compact on to reduce it.

  • damage: This command allows you to see the actual amount of damage you are doing to mobs in combat. If you really hate knowing exactly how much each attack is doing, then don't turn this switch on. I prefer to never turn it off.

  • deaf: This makes it impossible for you to use the tell command or for anyone to send tells to you. This is for those times when you just don't want to hear it anymore.

  • delete: This is the ultimate character state change! If you type delete twice in a row with no argument you will completely and utterly destroy your character. Any work you put into the character will go down the drain and you will never get it back in any way shape or form without doing it all over again. You may choose to do this to try and get better statistics on your character (if you really screwed up the first 40 levels or so you may need to) or just to have the fun of going through all the levels again, but make sure, double sure and triple, quadraple sure it is really what you want to do before you do it.

  • description: The description command allows you to create a special description for your character for when other characters look at your character. If you are looking to create any sort of ingame personality to your character then try and create a description for it. It's rather strange to look at Zargoth, master of ugliness and see the line "There is nothing special about him". Note that description by itself will show your current description.

  • email: This command allows you to show your e-mail address whenever another player performs a whois or finger command on your character. Naturally, it's not compulsory and you should only use it if you actually want people to be able to e-mail you.

  • grade: This allows you to see what percentage of it's full hit points a mob/character you are looking at or targetting has. This is as compared to only knowing that a mob is "healthy" or "bleeding" or "really badly off" or whatever. As with damage, don't use it if you can't stand knowing exact numbers. I always have it on :)

  • join pkill: This is a one way decision. If you join pkill you can attack and be attacked by players according to the current rules of pkill and you can never leave pkill short of deleting the character and starting again from scratch.

  • morgue: With the morgue switch on, your corpse will be transported to the morgue room whenever you die instead of being left where you just died. This is an option of convenience which saves you having to go grab a new set of equipment everytime you get unlucky and some huge sod blats you out of existence in 2 seconds flat. Almost everyone on paradox has this option on.

  • nofollow: Prevents you from being followed by anyone or from following anyone else. Keep this on except when you choose to consent to being followed by anyone or when you wish to join a group (you need to follow or be followed to join a group or create one). This option is implemented to help prevent unwanted harrassment by other players.

  • noloot: This option will prevent any other players from looting your corpse when you die. You may turn want to turn this off in very rare circumstances when you are unable to reach your corpse, but many players have no compunction against looting a players corpse if they can figure out any way to do it at all.

  • nosummon: This prevents other players from using the summon spell on you. This prevents harrassment of the sort where a player repeatedly summons you just to annoy you or actively summons you to the home of a large and aggressive mob. Note that there are times when you actually want someone to summon you, in which case you would turn this command off for a short time.

  • password: This allows you to set a new password for logging onto the mud with (for that character). It's a security feature that I've never found a need to use, but you may want to change yours on occassion.

  • power: This is a command that is used often. You can set your characters power level anywhere been 100 and 200 (roughly analogous to 100-200%). 100 is your default level and costs no extra mana. Higher levels cost additional mana but actually raises the level your spells are cast at. The percent improvement at power 200 for the classes varies and is as follows: warrior/thief: 10%, bard: 15%, cleric 30%, mage 50%. The formula for mana cost is something like base cost*max improvement*power. In general this means you should only use power 100 or 200, but in certain rare cases (healing for instance) you may only increase the power level just enough to reach the same level as someone you are trying to heal (if your healing is lower level than the character you are trying to heal it will give less than the full benefit).

  • prompt: Prompt by itself will turn your prompt off and on. Prompt with something will actually change your prompt to that. Consult the help file to see what you can do with it. For those interested, my usual prompt is:
    prompt <%h#B/#b#4%H#n#Bhp#b %m#B/#b#4%M#n#Bm#b %l#B/#b%L#Bcp#b %v#B/#b#4%V#n#Bmv#b> -#5%Xtnl#b#n- %g#6#BG#n#b%s#BS#b %a#4Align#n <#1%e#n>%c
    It shows current hitpoints out of max, current mana out of max, current movement points out of max as per the standard prompt and also shows clan points out of max (omit if you aren't in a clan), experience to next level, gold carried, silver carried, current alignment, exits from current room. It ends with a line break and has lots of colour codes to help make everything visually discrete.

  • quiet: This turns off all channels except for the tell channel (which is turned off with the deaf switch).

  • scroll: This sets the amount of lines the game will scroll before prompting for a carriage return. This is used with information like help files and long descriptions so as to prevent them from scrolling off the screen before you can read them.By default this is set to 20 lines. If you have a scroll back feature with your client you may set scroll to 0 which deactivates it.

  • speak: This changes which language your character is speaking. By default this is common which all characters can understand, but there are a number of languages you can change to once you have learnt them. In paradox, each race has a different set of languages they can speak, meaning they can communicate in the tongue of certain races and not others. You can use this to hold moderately private conversations.

  • title: This changes the title that other players will see next to your characters name when they use the who, whois or finger commands. For instance if Nyx typed "title the pickled anchovy!" he would appear as "Nyx the pickled anchovy!" on the wholist and through the whois and finger commands.

  • verbose: Turning this on allows you to see text messages whenever a tick occurs and autotick is on. This is much more visible than the standard blank line when it is off (and autotick is on). There are about 35 different verbose messages that are randomly chosen so it takes a while before they become boring.

  • visible: If your character is sneaking or invisible you can use this command to stop sneaking and/or become visible. Quite useful for when you want to be polite and let someone know you are there or want to buy something from a storekeeper (who will often be unable to spot you to sell you things).

  • wimpy: By default wimpy is set to 0 hit points. If you type wimpy by itself it will set your wimpy to 20% of your current maximum hitpoints (including equipment bonuses/penalties). Typing wimpy with a number will set your wimpy for that number of hit points. When you reach the number of hit points designated by wimpy or lower, every time you are attacked and hit you will automatically attempt to flee. The exception to this rule is that when you are "stunned" (by a critical attack or some special affects) or you are have just executed a skill or spell command which takes a long time to recover from you will be unable to attempt to flee and thus wimpy will fail. Note that fleeing is not 100% perfect and so you may choose to make extra flee attempts by inputing the flee command manually.

Skill-based Commands:

        These are commands that depend on the character possessing the appropriate skill/power. If you don't have the skill, it won't work. The higher the skill is practised the more often it will work. Some special affects become possible at 100% skill.

  • backstab (backstab): Backstab is a thief only skill. Use this on a target to begin a fight with a powerful set of attacks. Cannot be used during combat,  on an opponent that is "spooked" (an affect that backstab causes and may last some time) or on an opponent that is badly wounded. It requires a target.

  • bamf (changeling racial power): Use this to teleport a small distance away. Can be used to escape combat.

  • bash (bash and giant racial power): Use the bash skill to knock an opponent over. It causes a small amount of damage and puts them in a "resting" position momentarily, allowing you to cause more damage with spell and physical attacks and hit more often. A failed bash use will result in the user reaching a resting position instead, taking more damage instead of dishing it out! A flying target is much more susceptible to bash than one that is not. The bash skill requires a target.
    The giant racial power is automatic and may also knock an opponent clear out of the room (thus ending combat). It allows increased damage and hit chance due to a resting position on the part of the recipient, but the giant will not fall over as the result of a failed attempt.

  • berserk (berserk): Using the berserk skill causes the character to go berserk (frenzied) and recover some health. It also costs a small amount of mana (50 mana for a successful use). A frenzied character loses some armor class, but gains in hit and damage bonuses. They also become protected against sleep and lullaby and resistant to calm (calm first must dispel the frenzy affect and then may cause a calm affect).

  • brandish (staves): The brandish command uses whichever staff a character is holding at the time. If the stave skill test is failed, the spell the staff uses will fail. There is a very small chance the spell will work even without a stave skill. If the user is stunned, there is an additional chance of failure. All staffs affect the entire room and therefore do not require a target.

  • cast (any spell): This command is the command used with every spell in the game. The specific effects of each spell can be found elsewhere.

  • daggertoss (daggertoss): The daggertoss command allows the character to throw a dagger (you don't need one to use this skill) for an extra attack. It is similar to the kick skill, but with no drawbacks. Daggertoss requires a target.

  • dirtkick (dirt kicking): Dirtkick attempts to blind an opponent. It only works when there is dirt in the room, so it is impossible to use it in the air or in the water. The blind spell from the maladictions group and flaming weapons can also cause blindness. Dirtkick requires a target.

  • disarm (disarm): Disarm attempts to put an opponents weapon on the floor. If they have more than one weapon, it affects the first one by default. This is a diabolic skill in pkill when the opponent is incapable of seeing as they then have to fight with their hands/claws (you can't pick up or equip what you can't see). Note that you must have a weapon equipped to use this skill (unless you also have the hand to hand skill).

  • envenom (envenom): Envenom is a thief only skill. Envenom poisons a weapon allowing you to poison an enemy when you attack them. The poison spell can do the same thing to a lesser extent and some weapons have a magical poison ability already. Envenom requires a target.

  • fade (fairy racial power): Fade allows a fairy to go invisible during combat, thus ending combat. It works at 150% of the users normal level. This is powerful enough to be effective against most opponents you will encounter.

  • flurry (flurry): Flurry is a warrior only skill. Flurry allows the user to flail madly about the room attacking anything within it (even unseen targets so beware). It causes about 6 hits of mild damage split amongst all targets.

  • hunt (hunt): Hunt is a warrior only skill. Hunt allows you to attempt to track down and attack a mobile or player in the same area. You can only hunt something you can see in the area, so if the target disappears or leaves the area you will lose the trail. Hunt without an argument will stop you hunting (if you are).

  • kick (kick): Kick is like an extra attack. It has the drawback of possibly leaving you vulnerable if you fail an attack. Kick requires a target.

  • lore (lore): Lore will give you basic information about an item that you use it on. It is not as effective as the indentify spell or the ident command.

  • order (after charm or animate dead spell used): A mobile that you have charmed or a zombie that you have animated will follow certain orders with this spell. You can order them to walk through portals or attack enemy mobs (no longer breaks the charm once the fight starts) and a few other things. See the helpfile for more information.

  • peek (peek): Peek shows you what is in the targets inventory. Very useful in conjuction with the steal command. Peek requires a target.

  • pick (pick lock): Pick allows you to attempt to unlock a locked door or container without the right key. Some locks are unpickable and others can be incredibly hard to pick. Pick requires a target.

  • recall (recall): Recall moves the character from a recallable room to the characters beacon room and a cost equal to movement/(100%-recall skill%). Recall skill is possessed by all characters and starts at 50%. If you succesfully recall from combat you lose 15xp.

  • recite (scrolls): The recite command uses a specified scroll. If the scroll skill test is failed, the spell or spells the scroll uses will fail. There is a very small chance the spell will work even without a scroll skill. Recite requires a target scroll. A target victim may be specified, but defaults to the character otherwise.

  • rescue (rescue): Rescue allows you to force the mobiles and characters attacking another mobile or character to attack you instead. A great skill for teamwork, very useless otherwise. Rescue requires a target (the mob/character being rescued).

  • sanctify (sanctify): Sanctify is a cleric only skill. Sanctify is used on objects which then recieve a permanent bless flag and are have their anti-alignment flags changed to allow use only by characters of the users alignment. Sanctify requires a target.

  • sap (sap): Sap is a thief only skill. Sap allows you to stun a mobile or other player without starting a fight. It cannot be used during combat and requires a target.

  • shadowmeld (shadowmeld): Shadowmeld is a thief only skill. Shadowmeld allows the user to travel across the realm to the target mobile or character by moving through the shadow realm of the scro god Daragash. It has a certain margin of error and failure can result in extreme misdirection, severe hurt or even instant death for the user.

  • sharpen (sharpen): Sharpen is a warrior only skill. The sharpen skill is used to improve the capabilities of a weapon at the expense of increased levels on the weapon. Each succesful sharpen adds +1 to the hit and damage bonuses of the weapons and may add the sharp, vorpal or spellcleaver (at 100%) flags. The higher the number of hit and damage bonuses on the weapon the more likely a sharpen attempt is to fail. A failure can have no affect, remove all special abilities and any sharp, vorpal or spellcleaver flags from the weapon or destroy the weapon. The higher the level of the user, the more hit and damage bonuses you can add before the weapon is likely to be ruined. Sharpen only works on edged weaopns like axes, daggers, spears and swords. Sharpen requires a target.

  • smash (smash): Smash is a warrior only skill. Smash allows a powerful attack which may also cause a stun affect. Smash requires a target.

  • sneak (sneak): Sneak will attempt to add the sneak affect to the user. A sneaking character is difficult to spot and much harder to spot without the detect hidden spell. This can allow a character to get around with a much reduced chance of being attacked. The sneak affect is lost if the character enters combat.

  • soothe (soothe): Soothe is a bard only skill. Soothe attempts to end combat and then to remove all aggression flags from mobiles (thus stopping them from attacking again). This skill is incredibly useful in areas with a large number of aggressive mobiles or if you want to stop a particularly nasty monster from killing you.

  • steal (steal): Steal allows you to attempt to take an object or money from a victim. Steal requires a target object/money and a victim.

  • throw (throw): Throw allows you to send an opponent to the ground in much the same way as bash but without anywhere near the same lag associated. Throw requires a target.

  • trip (trip): Trip causes a small amount of damage and send the target prone for a short while in a manner similar to bash. Unlike bash, trip has no associated chance of falling over yourself and does not work at all on flying targets. Trip requires a target.

  • zap (wands): The zap command uses whichever wand the user is holding. If the wand skill test is failed, the spell the wand uses will fail. There is a very small chance the spell will work even without a wand skill. If  the user is stunned, there is an additional chance of failure. Zap requires a target.