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| Race | C P |
M a g |
C l e |
T h f |
W a r |
B r d |
Racials | Maximums Str/Int/Wis/Dex/Con |
Resist | Vulnerable |
|---|---|---|---|---|---|---|---|---|---|---|
| Human | 0 | 0 | 0 | 0 | 0 | 0 | Experience Break | 18/18/18/18/18 | - | - |
| Elf | 5 | 5 | 25 | 20 | 20 | 5 | Sneak, Spell Cost Reduction, Infravision | 16/20/18/21/15 | Charm | Iron, Sound |
| Dwarf | 8 | 50 | 5 | 25 | 5 | 5 | Berserk, Magic Resistance, Infravision, Giant knobbling | 20/16/19/14/21 | Poison, Disease | Charm, Drowning |
| Giant | 6 | - | 50 | - | 5 | - | Bash, Fast Healing, Melee Damage Bonus | 23/15/18/15/20 | Fire, Cold | Lightning, Mental |
| Khars | 8 | 25 | 5 | 50 | 25 | 25 | Sneak, Trip, Infravision | 16/20/18/19/17 | Charm, Cold | Fire, Drowning |
| Troll | 4 | - | 50 | - | 5 | 5 | Bash, Detect Hidden, Infravision, Regeneration, Trollskin | 22/13/18/15/20 | Charm, Blunt | Acid, Mental |
| Lemming | 4 | 50 | 100 | -10 | 5 | 5 | Berserk, Sneak, Group Experience Break | 15/18/13/24/20 | Cold | Charm, Drowning |
| Changeling | 8 | 5 | 20 | 20 | 100 | 100 | Bamf, Infravision, Detect Magic, Detect Invis | 16/21/18/18/17 | Holy, Mental | Cold, Energy |
| Fairy | 8 | 5 | 20 | 20 | - | 20 | Fade, Fly, Improved Invis (@L100) | 14/20/20/22/14 | Lightning | Negative |
| Scro | 2 | 5 | 5 | 5 | 5 | 5 | Experience Break, Infravision, Maladiction Reflection | 19/18/17/18/18 | Disease | Light |
NOTES:
CP is how much extra you have to pay in Creation Points just to be that race.
Listed under Mag (Mage), Cle (Cleric), Thf (Thief), War (Warrior) and Bard are the XP per level modifiers incurred for selecting a particular race/class combination. This is given as a percentage above 100%. So a 20 means that race/class combination takes 20% more experience than normal for each level.
Listed under Racials are all the special abilities of each race and any normal skills that they get for free at 100%.
Maximums shows the maximum possible attributes for a character of that race. This does not include the additional 3 points that a character gains to their classes "prime" attribute. However, in the prime requisite, you can only get a +4 magical bonus.
Resist and Vulnerable show what a particular race is resistant or vulnerable against (strangely enough).