There are four kinds of resources of varying value: Iron, Oil, Wood and Gold. Iron is the poorest at $5 per turn. Oil and Wood both produce $10 per turn (although Woods tend to be easier to get to and hence are generally considered more worthwhile). Gold is worth $15 per turn (again, it can be difficult to get to, but it's inherent value tends to outweigh that concern). Unlike taxes from cities however, resources give an immediate output. With enough resources put together, you can sometimes make a profit on the units you bought to capture them. Consider 8 gold mines in two groups of 4. Buy 1 Transport, 2 Bulldozers of which you later sell one and a Truck for a total investment of $95. You are collecting the resources along the way with your truck and dump them of in a city at the end. You get back $120. A profit of $25! Admittedly, this is a bit of an extreme case and you can thank your lucky stars if you do happen to come across the sort of configuration that makes this possible. More likely is the situation where you are expanding and have a transport with a bulldozer, truck and soldier inside. Generally, you will be expanding through forest of desert and will be able to get to at least 3 wood or oil resources with your bulldozer. This allows you to collect $30 worth of resources and pay for your truck and any roads your bulldozer laid down as you travelled (essential for later collection of resources) straight away. This can be invaluable in the early turns of the game as you can buy more units straight away and capture additional cities and resources that turn. Given the case where one player expands in an area with only cities and another expands through an area with an equal dollar value of mixed resources and cities, the player who is getting the resources is going to outstrip his opponent on expansion.
Having said all this about the good side of resources, lets now take a look at the bad side. First of all, resources do not pay out all by themselves! That's right, unlike wrecks that you can just pick up once and cities that you only need to capture once, you need to return to resources again and again. And even worse, if the enemy captures your resources before you can exploit them, he can take your ore and use it himself! Suffice to say, if you give away resources full of ore to your opponent at every turn, you are going to make him very happy (picture a string of resources with $40-$60 worth of ore in them and what you could do with that cash. Now picture your enemy doing that to you. Bad isn't it?). Two more bad things. You need a bulldozer to start/capture a new mine. Bulldozers are relatively useless fighters. However, any infantry unit can capture an undefended mine! Also, you need a specialist unit, the truck to get the ore from the resources and transport it to a city where it can be sold. If you haven't got any cities close by, or any trucks to transport the ore with, you don't get anything! The last bad thing. A truck cannot transport two different kinds of ore at once. If you have 2 gold mines and 2 woods mines close to each other, you have to collect the ore from them in separate trips. You can't just travel through the whole lot in one trip.
Now then, lets take a look at how to balance out the good and the bad of resources and turn it into a profit machine designed to make you rich! There are a number of rules that you should follow and tricks that you can use to do this. At least some of these follow:
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| This is the only Wood mine on the map Global. You may (if you are foolish enough to play on such an incredibly slow map) choose to assign a truck to this mine. I had to search hard to find an example of any place where it is worthwhile assigning a truck. So don't do it! |
Use the Transport/Truck combination. Did you know that you can still collect resources with a truck that is inside a Transport (or Cargo or Hercules for that matter)? What this means is that you can use the combined movement of the Transport and the Truck to collect resources. This can be really cost effective as it means you have a total of 14 movement points to work with (compared to 5 with just a Truck). Admittedly, you could buy 2 trucks (with a bit of cash to spare) and have them going to the resources, but it just isn't as efficient. Each Truck could only pick up 3 resources a turn (4 on some very special maps). Compare this to a Transport/Truck combination that could pick up all 6 of those resources and 2-6 more! You get a lot more of your resource cash right now instead of having it languish in your resources for another turn.
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With a Transport/Truck combo, you can collect all but one of the resources shown here every turn (you miss a different one each turn so that you pick up everything eventually). With two trucks on their own, you are lucky to pick up the resources from all but one of these resources every other turn! A marked difference, I'm sure you will agree! |