ALLIED PEACE STRATEGIES

        The strategy you apply towards peace in allied games is dependant on the number of alliances involved in the particular game. I'll take a look at each situation in turn. Take it as a given that these are the safest possible ways to handle the situation. I leave the highly risky stuff for others more foolhardy than I.

Two Alliances
The rule for this situation is pretty simple. Never offer peace. If they offer peace, save it until you can use it to get an advantage. Advantage is forcing them to break peace to attack you or using the money to get Sharks a turn before anyone enemy on a wreck map. You really shouldn't except peace for any other reason.
Three Alliances
This is the ugliest possible situation. You have to be very careful that you don't get left out of any peace treaties being made while making sure that one of your opponents does. I do not play these games for this reason.
Four Alliances
You can pretty much assume that everyone will be trying to make peace with everyone else. However, don't offer peace right away, just accept it from everyone that offers and then see what the situation is. You may be able to get an advantage somewhere by causing an inequality in the peace treaties.
Five Alliances
You want to make peace with everyone you can. There are so many alliances up against you that it is almost the same as an individual game. The only difference is that it is an allied games so you can bet that people are going to be double teaming at every opportunity they get.

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