UTOPIA AUDIO SYDNEY, AUSTRALIA ...................Useful Soundscape Information

Soundscape Editor Commands - Summary of Keyboard & Mouse Shortcuts

HDR1, SS32/REd & Mixtreme EPP Mixer Channels - Equal Power Panning explained

EDITOR: Keyboard Stop & Play keys cease responding – this may be because of a ‘feature’ of the Timeworks CompressorX plugin – when this plugin graphic window is ‘in focus’, the keyboard UP and DOWN keys control the last parameter slider you touched for fine control. To regain Stop & Play function make another Editor window active, or close Timeworks CompressorX graphic window.

SEARCH & Wildcards

Why is sample rate sometimes red?

HDR1 & SS32/REd - Saving your Work & Settings - What is Saved with Arrangement, Mixer and |Settings|Save Settings

HDR1 & SS32/REd - Multiple & Separate Editor Instances - If you have 2 or more Units, you can run them simultaneously as separate instances e.g. run 3 units HDR1 in 12trks/16bit mode (=36tracks), and 1 unit HDR1 in 6trks/24bit mode, OR run all units completely separate for disk-disk copy (on each unit) and Defragging.

Suddenly No Analog Sound in/out ? - HDR1, HDR1+ & R.Ed/SS32

Semaphore Errors at Startup? - HDR1, HDR1+ & R.Ed/SS32

Using SS32/REd & Mixtreme @ fs=96kHz:- how to setup.
Currently, the 96KHz option on Mixtreme is only intended for users that connect it to a R.Ed. The only way it works is to slave Mixtreme to Superclock + TDIFA or B. Superclock must be derived from R.Ed/SS32., which means R.Ed/SS32 Settings|SyncOut = Superclock.

Shrink Takes Tip:
Shrink takes will not break files up if the slice removed between wanted material is too small: The smallest entity on a disk is a sector, which contains 512 bytes, or 256 samples in case of 16-bit samples. Since the criterium that SS uses is that no Hard Disk sector can belong to more than one Take, and that it does not make sense to split a Take in two if no entire sectors in between can be freed, the amount you have to take out to split a Take in two is between 256 and 511 samples, depending on the split point's physical position on the disk in relation to the sector boundaries, but regardless of the Take size.

Notes & Tips for SS32/REd:



- Maximum size per SDisk is = 1 Terrabyte. This only counts for newly formatted SDisks V5.1 onwards.
   (Max Formatted sDisk size is 137GB up to V5.0)

- Maximum number of Parts per arrangement is 16384 (V3.7 onwards)

- SFiles-per-SDisk limit 65536, (instead of 32768, only for SDisks formatted V3.8 onwards).

- Maximum Single Filesize on SDisk is 4GB = 4096MB = 4194304.51 KB = 4294967817 bytes.

- Max record times: (= max filesize @ 16bit and 24bit) table






















Max Size .WAV (or BWF) file you can export to Windows from Soundscape: 2.1GB. However some Windows Editors will not save files this large.


OMF Export:

- Only Takes residing on Virtual Tracks 1-128 are included.

- Stereo takes are exported as Mono L & R soundfiles.

- Muted Parts are not considered as Active Parts; if you want to export Muted Parts, select "Export all parts...."

- Filenames/Partnames can be up to 53 characters long. If exporting to MAC, best to limit all names to 25 characters.

OMF Import:

- takes are put in arr on Virtual Tracks 1-128.

- Soundscape outputs are automatically assigned to parts residing on Virtual Tracks 1-32, remaining parts are assigned mute.

- Sometimes Imports from Digital Performer to SS reads the first 127 tracks.

- Filenames/Partnames can be up to 53 characters long. If importing from MAC, you may only get 31 characters.


ProTools Import/Export:

- Only Parts residing on first 64 virtual tracks of SS Arr are considered for Export.

- SS Part Volume is exported as PT Autom, if option enabled.

- SS Arr must be flattened before export.

- All Filenames AND Partnames are best kept under 25 characters. Although Mac filenames are permitted to 31 characters, Soundscape limits to 25 to reserve space for number and extension. SS Export will strip spaces from longer filenames to preserve first 25 characters.


Re-name Mixer Inputs/Outputs:
Although never documented, there is currently a way to rename all the inputs/outputs/busses in SSHDR1/R.Ed/SS32 mixers, by adding i/o 'alias' lines to the corresponding ssEditor INI file, under the [MixWnd] section.
This is an example of such i/o 'alias' lines:
Inp1 alias 00000N3884D1B=RODE NT2;Rode
Inp2 alias 00000N3884D1B=NEUMANN TLM103;Neum
Out31 alias 00000N3884D1B=MAIN;Main
Out32 alias 00000N3884D1B=MAIN (R);Main (R)
Bus25 alias 00000N3884D1B=REVERB;Rvb
Bus26 alias 00000N3884D1B=REVERB (R);Rvb (R)
This is the syntax:
<Inp1..28, Out1..32, Bus1..32> alias <SS Unit serial number>=<alias for normal mixer view>;<optional alias for small mixer view>
The reason why this has not been documented is that SS haven't found the time yet to make a user interface for this, so that you don't have to edit the INI files yourself. However you can already do it like described above if you want...
Note: if you do make these changes, the above lines refer to a single i/o entity. Therefore naming may become confusing when selecting input/output/buss routing on mixer channel that have multiple i/o routing possibilities. Also long names may not fit in the channel strip. The letters in brackets (R) are part of the name.

WVF File Path...changing the default: Waveforms are stored by default in C:\Soundscape\Wvf folder.
When creating your own shortcuts to start Editor, make sure the "Start In:" property of any corresponding Soundscape shortcut is set to "C:\Soundscape". This way the WVF files will be stored in "C:\Soundscape\Wvf".
If the above is set correctly, but you want to store the WVF files in a different folder, you can add a line to the corresponding Editor INI file under the [MainWnd] section that specifies the new WVF path: e.g.






 .....(Note that there needs to be a terminating "\" specified) will store all WVF files in "C:\Test1\Test2\" provided that this folder exists, so be sure to also make these folders.

Finding a "lost" window: If for some reason the SS window (eg Arr, Mix, SFileMgr, MarkerDir, Buffer, SDisks, AVI, BigTime) you require does not appear because it's position has possibly been moved or saved off-screen, you can use the Windows built-in key commands to get it back in view:
First, click on the Soundscape Editor Title Bar as a starting point, then type the hot-key for the required window (If you don't know the hot-key, just select from the View Menu) to make that window become the "focus", even if it's not visible.
Then type ALT SPACEBAR (hold ALT while tapping the spacebar once), then release ALT and type M.
The focused Window will now be subject to vertical and lateral movement by your keyboard's arrow keys.
Move the Window into view via the arrow keys, and press ENTER.
Then you can re-size & place your Window where you want it and press Preferences|Save Settings - all subsequent windows will start at current positions.(( Excepting Mix, where the mixer position is saved with the mixer file. You should re-save mixer (possibly use another name). If you press Preferences|Save Settings all subsequent New Mixers will start at current position.))

TDIF RIBBON CABLES & Y-Split/Daisy-Chain Loop LEADS - Diagrams to make your own TDIF-TDIF and Y-Split Ribbon Cable leads.

TDIF - TDIF Lead - Screened Pair Cable - With a bit of mind bending you can also make y-leads with 4-pair Screened Multicore Cable .... eg Mogami 3162 8-scr-pr Digital Cable. Use screened cables for long runs. I found this cable type works ok for up to 15 metres in most instances, although I have had problems specifically with Tascam DA88 with screened cables 4m long, - but not with later models eg DA98/38/78.

Mixtreme MIDI - Connections and ribbon cable modification.

Cable Select for Hard Drives: - There is a mod you can easily make (with care) to HDR1's so that you can set all your drives to CSEL (CS), and then any drive can be put in any slot:- (R.Ed is usually factory made to use CS disks).

Power On Reset Mod for HDR1 / HDR1+.
- If there is a 'Hardware not present' message when starting the software but eventually the software starts and runs normally, this can be caused by a reset problem.

R.Ed/SS32 & V3.5(or later) startup: "Soundscape 1 hardware properties are not compatible - [DSP MASK = 002301, SIMMS = 770001]" - you may get this rather cryptic error message when starting EditorV3.5(or later). This error message in fact means that the memory test on the second memory SIMM module in your R.Ed failed, either because it is not present, defective, or because it is not properly inserted.
This second SIMM module is used from V3.5 (required for crossfade functionality) and therefore the memory test was introduced from this version on.
If you feel confident enough: open the R.Ed case and check the SIMM memory module which is closest to the rear panel. Remove it and reseat it in the socket.
If that doesn’t correct the problem, you may have a bad SIMM—here are the specifications for a replacement:
- SIMMS must be 16MByte, FP (fast page) or EDO, 60ns access time or less, no parity.
- There is an additional requirement, which is more difficult to check: the "page-size" must be 2k.
Somewhat older SIMMS (with 8 chips on them) usually are 2k. Some newer SIMMS (with fewer chips on them) have 4k pages and cannot be used.
There's probably no harm in trying out a few 16Mbyte SIMMS, e.g. taken from an old motherboard. The memory test at the startup of the v3.5 editor software will show if it's ok or not.


Here’s where they are and how to remove/clean/replace:

Simm is the RAM seated under the Host Board.
The Host Board in SS32 has the Plug for the PCI Host Cable.
This small "Bagpack" Board has to be taken out, before you can see the Simms
(you may have to remove 2 screws, and take it out, there is a multi Pin, that sticks on the lower board, so be careful)
If you have a sync card, which is situated over the Host Board, this must be take out first.
The simms are not upright, they are diagonal in their Spots, if you press on the clips at the side, they become upright and you can take them out.
If you put the back, first upright in, and then press them slightly that they become diagonal and jump in the "holdings".
Please don’t touch the SIMMS; handle by the edges only, but not the printed connector.
Take away statics by touching the chassis or something that’s grounded
Clean the Simm contact with contact spray then put it back.
If nothing helps, you can purchase new Simms from Sydec....

SS32/REd EPP Host Interface: For REd/SS32 ONLY - Diagram (NOT SSHDR1+, which requires a cable containing active electronic components - available from your Dealer/Distributor).

SS32/REd and Word/Super-clock: handy hints

New PCI Interface Card, Get error message: "Soundscape 1:SSAC2 hardware error!" ?? There is the possibility, with some of the early REd units, that the host card needs to be modified to work with the PCI interface. There are two ways to tell if you need this mod.
1. Hook it up to a PCI interface. If you get an error stating: "Soundscape 1:SSAC2 hardware error!", you will need the mod or a new host card.
2. Open the unit and look at the Host interface card (this is not recommended. ESD sensitive components present. Proceed at your own risk) The resistor at R3 must be 820r if it is not you will need the mod or a new Host interface.
If you suspect you need either the mod or a replacement card: For international customers this would be done through your dealer as with any other repair.

FAST AVMaster stuff

Mixtreme Freezing, odd behaviour & VIA Chipsets - (see also http://www.soundscape-digital.com/Support/Faq/TechNotes/0018/ )
The problem seems to lie in the combination of VIA chipsets and older Mixtreme cards. Seems the older serial # cards lock up or virtually have no intercourse with the external Tdif device.
Some history from Dirk:
"When we designed Mixtreme, the Motorola DSP chip had a known error. The PCI clock input of the DSP was out of spec. Motorola even documented a work-around in the form of a small PLL chip, capable of buffering the PCI clock line without causing delay. The Mixtreme was designed to include this chip right from the start. When we finally got to the release we were informed that on some systems the PLL caused problems. We didn't trust this solution completely so we tried several systems ourselves without a PLL fitted and all worked very well. Also, boards from competitors using the same DSP (Echo and Sonorus) didn't use this PLL. There wasn't even any room on their boards. So we faced a dilemma and decided not to fit these PLL's on the initial batch. Then came the famous VIA chipset and it turned out that many problems could be solved by using the PLL. VIA seems to be very sensitive to the high capacitance of the PCI clock pin. Unfortunately, some of the chipset revisions have other quirks too.
If we suspect that the missing PLL is causing problems, we ask to return the board and we fit one free of charge. There is one side-effect on this PLL though, "Spread Spectrum" clocking should be disabled in the BIOS because such a clock signal won't pass through the PLL correctly.
How to tell if your Mixtreme has PLL fitted: look between the PCI edge connector and the nearest very large chip (U1) for a marking 'U2'
- if only a tiny resistor here across 2 pins of U2 (R69), and 6 bare pads, then no PLL present.
- if there is a 8-pin small chip here, then the PLL present.

One Sample for Nothing?
Have you ever noticed all sfiles Takes recorded with the R Loc defining the end are always made 1 sample longer than the Part shown in the arr? This has to be so, so that when L<>R recordings are made with the length specified by locators (eg some smpte rates, Bar/Counts etc snapping, which could conceivably not translate to mathematically exact samples - the maths of that....another time) the sfile is made up to the next sample longer. Subsequent copies or looping to similar snapping parameters then has no gaps. The consequences of this are:

Snap=OFF: an sfile dragged into the arr will be 1 sample longer than the original shown Record Take, regardless of where or how (ie to Loc) it is placed in the arr.
Snap=Active (any setting): an sfile dragged into the arr will be 1 sample longer than the original shown Record Take, UNLESS it is dragged exactly to the start or end of any (does not have to be original) Take in the arr which happens to be 1 sample shorter than the dragged-in file:- THEN the dragged-in part will be 1 sample shorter.

When formatting a SDisk does it remap bad blocks? I encouter a status error on one of my drives at a certain adress. Maybe that after a good format that adress will be avoided. If soundscape formats a harddrive (not the quick but the slow format) does it remap any bad blocks?
- No, it is the drive itself that normally does this. However, this really slows down the disk performance. I would recommand to replace a disk as soon as it starts to show bad sectors.

Some Arrangements created with SS32/REd will not open when exported to HDR1(+):. - Most likely this is because the SSHDR1 Editor version (V3.6.1?) doesn't understand the newer arrangefile format generated by R.Ed Editor V3.7.x. This can happen in case you used certain V3.7 features that V3.6.1 doesn't have, e.g. multiple 'active' Parts assigned to the same output positioned on the same time zone.

Black toolbar and tape transport? - Editor V3.8 (and later) XP Visual Style - This is a common problem, very easy to solve.
- Install the latest drivers for your Graphics Card.
- or - rightclick on a desktop and than select: Properties|Settings|Colour Quality ...... set to “Highest(32bit)”.
- or - rightclick on a desktop and than select: Properties|Settings|Advanced|Troubleshoot...... move the "Hardware Acceleration" slider one tab to the left.
- or - do the following: start>programs>Soundscape>right-click soundscape editor(1 unit)>properties>compability >then check "run this program in compability mode for win98/me"
- or - in case you prefer the 'older' W98 visual style, you can force the Editor program to use the Win98 bitmaps instead of the smooth-transparent XP bitmaps, in case you are running XP. This can be done by adding '-b98' to the command line that specifies the editor program, just before the INI file is specified.
e.g. in case of a default installation with 1 unit, change the 'Target' command line in the 'Properties' page of the Soundscape shortcut that launches the Editor as follows:
"C:\Program Files\Soundscape\Editor\Version 3.8\SrEditor.exe -b98 SSEditor1.ini"

Inactive! message in the mixer window caption bar.... undocumented feature SS32/REd EditorV4.0 onwards:
If you want to re-activate the mixer again without changing the mixer, doubleclick on the mixer window caption bar.
This command can be used to reactivate a mixer that has been built inactive.

In some cases however, due to a warning, after clicking OK, it is more likely that the user first changes the mixer load or routing, to prevent the warning from appearing again.

Playing more than 32 tracks at once: SS32 & REd.

VST & VSTi Streaming Error Messages:

There are 2 error messages existing that are related to using VST plug-ins in ssEditor:

1/. "Mixer streaming channel count overflow!" message shows up in case other applications (e.g. Cubase, Cakewalk etc...) or the SS mixer has already eaten all available streams. In this case, something else must already have taken all streams...The SS mixer that you are trying to insert VST plug-ins into already has referenced all available streams, or plug-in requires more streams than currently available. Note that it is enough to 'eat' a stream for the SS mixer by just referring to it by an Input or Output element.
Also, some VST's can invisibly eat more streams than you intend... e.g. Voxengo Pristine Space, where, although you may only be using it as stereo, can be internally set (in it's Set In/Out config) so it grabs up to 8 streams per instance!


2/. "VST plug-ins: native mixer elements processing overload!" message is displayed in case the PC CPU cannot cope with the required native processing for the currently used VST plug-ins. In addition, the VST plug-in little windows in the mixer will turn red. In this case, try increasing the native streaming buffer size, reduce the VST plug-in load, or increase you PC CPU speed.

HOW AUTOSAVE WORKS: (Editor V4.2 onwards-)

- Auto save arr/mix option added. (See Settings|Preferences|General|Auto save time...)

When an auto save time value is entered, every time this value is elapsed and arrangement or mixer changes occurred in between, an AUTOSAVE.ARR and/or AUTOSAVE.MIX file is created or updated in the PC disk its corresponding Arr and Mix folders. (Default: C:\Soundscape\Arr and C:\Soundscape\Mix\R.Ed)


This implies that the AUTOSAVE.ARR and/or AUTOSAVE.MIX file is placed in the folders according to start-up .ini file instruction, which was set last time Editor’s Save Settings was used.


BTW, the exact (default) ini file entries are:


However, there is a dynamic feature to consider:


If, subsequently, during a current instance of Editor, a MIX and/or ARR is opened from, or saved to, different PC folders than those specified in the starting .ini file, the AUTOSAVE files are then placed in these new folders; these locations continue to be used until changed. Then, if you Save Settings, these new locations will be written to the ini file, and used next time Editor is started. If you don't Save Settings, the original specified locations will be used next time Editor starts.


To locate the Autosave files, use Explorer Search for Autosave.*


- wherever you prefer to manually Save your Mix/Arr  (i.e. SDisk or PC disk), a backup is saved on the PC somewhere, more or less up-to-date, should Editor or the PC have some unexpected trouble, and you hadn't saved.


using SS Driver V4.2.5.1 or later, for some external applications such as Melodyne, SoundForge, Vegas, ProTools etc, there may be problems with the application unjustifiably acquiring ALL available ASIO streams….. If VST and/or native tracks are used within the Soundscape Mixer/Editor then this won't succeed because those internal streams can't be used by ASIO. E.g. You may get a message "ASIO can't be used, direct-x driver has been selected" when opening the other applications because it wants to grab ALL the 'internal' streams, and can't because you used some for Native tracks or VST's; or you may get a message in Soundscape application “Mixer streaming overflow” and Mixer becomes inactive; - this fix gets around this, and forces the application to use just the ASIO the streams you specify in the Windows Registry:-


There's an undocumented feature of the ASIO driver. If you start RegEdit.exe and navigate to "HKLM\Software\Asio\Soundscape ASIO" or in Win7_64 “HKey_Local_Machine\Software\Wow6432Node\Asio\Soundscape ASIO”, you will find a key for every application that used ASIO before. You can restrict the streams that the application sees by creating 2 values, "InputMap" for the recording streams, and "OutputMap" for the playback streams. The value type should be either a DWORD or BINARY. REG_DOWRD is the easiest to use but is limited to mask only 31 streams, if set to FFFFFFFF then it defaults to all streams. The value is actually a bit mask with a 1 for an enabled stream and then converted to hexadecimal.

So, the following entries will limit ASIO for a specific application to the first 16 streams:


for 2 I/O's, streams 1&2, this would be 11 binary or ‘3’ Hex, or ‘3’ Decimal:

For instance:

If you want streams 1&2 only, this is 11 binary, or '3' Hex, or ‘3’ Decimal.

If you want streams 3&4 only, this is 1100 binary, or 'C' Hex, or '12' Decimal.

If you want streams 5&6 only, this is 110000 binary, or ‘30’ Hex, or ‘48’ Decimal.

If you want streams 1-4 inclusive, this is 1111 binary, or ‘F’ Hex, or ‘15’ Decimal.

If you want streams 1-6 inclusive, this is 111111 binary, or ‘3F’ Hex, or ‘63’ Decimal.

If you want streams 1-30 inclusive, this is 111111111111111111111111111111 binary, or ‘3FFFFFF’ Hex, or ‘67108863’ Decimal.

Hint: you can use the Windows calculator in Advanced mode to convert binary to hex or decimal.



- Windows START | Run and type in ‘regedit’ or “regedit.exe”

- Go to HKey_Local_Machine\Software\Asio\Soundscape ASIO\Melodyne

 [for Win7_64 also go to HKey_Local_Machine\Software\Wow6432Node\Asio\Soundscape ASIO\Melodyne ]

- Right Click in Right pane, select New DWORD Value.

- Name this ‘InputMap

- Right Click InputMap, and select Modify; popup will ask for Value data (Hex by default) – enter required Hex value as above, or switch Base to Decimal, and enter required Decimal value. OK.

- Repeat above for ‘OutputMap

Editor Installation fails: Windows reports “The parameter is incorrect”

When trying to install Editor, run Setup.exe, you get error message "The parameter is incorrect" and installation fails. This is a 'feature' of the self-extractor utility - Very likely you are too deep down the Windows Folder structure; put the files higher up the tree, e.g. in C:\SoundscapeTemp\ Soundscape Editor V5.0\disk1

How to convert a complete SS Arr to another Samplerate:

1. Load the SS Arr into CuiBono EDLConvert or SSL ProConvert.
2. Convert the Arr to Vegas Text arrangement (*_cvVegas.txt file) (this is timebased and not samplebased!!) - quit EDLConvert/ProConvert.
3. Batch convert the new takes in the new Vegas folder to new required samplerate using AWaveAudio, SoundForge, Wavelab or similar. I'd suggest using the BWF option (if available) so 'birth time stamps' are not lost.
4. Replace the "old" files in the folder where the *_cvVegas.txt file is with the new batch-converted ones.
5. Re-open the *_cvVegas.txt arrangement in EDLConvert/ProConvert and convert to SS Arr.
6. bingo!!!

Note: this is particularly fast & easy if the SS Arr resides on a Native SDisk. Faster still if EDLConvert-iSD version or ProConvert is used, as the arrangement can be read and re-written to the sDisk without the need to export Soundscape ARR to/from PC drive.

Works same for changing bit-rate. Remember though that increasing bit-depth of the file gains nothing, and if reducing bit-depth the program you use for conversion should be capable of some type of dither, rather than just truncating the unused bits.

How to convert a complete SS Arr which is ATAK to become all WAV: (use ProConvert or Editor V6.2 or later….)

Make a copy of ARR then export project as XML

Import back in with SS set on WAV not ATAK

How to convert a complete SS Arr which is WAV to become all ATAK: (use ProConvert or Editor V6.2 or later….)

Make a copy of ARR then export project as XML

Import back in with SS set on ATAK not WAV

Does Sony VEGAS PRO support OMF?

Q: I have a VEGAS project; does Vegas support OMF – how can I open the project in SS?


A: No, Vegas does not support OMF, however there is a way:

Assume you are using latest Vegas Pro 8.0b (Build 217) or higher.
You need SSL ProConvert V5 (= build 5.0.774) or higher.

You MUST make sure ALL files in Vegas session are SAME samplerate and file-type (eg .wav) (but can be mixed bitrates), and are Mono or Stereo (ProConvert at this time does not support multichannel .wav files - i.e. those with more than 2 channels embedded).

As Vegas can use files all over the PC it's running on, it's best to organize things so all used sound files reside in one Folder, possibly on an external drive that you can take away; this is easy:

- In Vegas, do a File| "Save As" specifying a New Folder (e.g. on your desired external drive) - save as 'Vegas Project File (*.veg)' and MAKE SURE you tick the option "Copy Media with project", and select 'Copy Source media' NOT 'Create trimmed copies of source media' in the popup, unless you only desire trimmed copies (with handles).

- Next, in Vegas's Explorer, navigate to this New Folder, and open the *.veg you just saved. This forces Vegas to use just the files in the New Folder.

Once the above *.veg is open you need to make a session that ProConvert can read:

- In Vegas, do a File| "Save As" and select 'Save as type:' = "EDL Text File (*.txt)" - save in same New Folder.

Now you can open the above saved (Vegas).txt file in ProConvert and magically turn it into a Soundscape Arr.

Alternative to saving as Vegas TXT, you can use Vegas XML export script - find that in Tools | Scripting | Export XML - this also opens in ProConvert.

Do NOT attempt to use Vegas's EDL script - this only considers uppermost track of the Vegas session for export.
Note: if writing session directly to SS Native sDisk using ProConvert -
Vegas allows Stereo files on one track therefore 16 Stereo Tracks in Vegas = 32 Mono Tracks in Soundscape.
ProConvert makes 2 Mono Tracks out of Stereo Tracks, consequently:-
If your track count exceeds 32 mono (or 16 stereo) tracks in Vegas, you will need to let ProConvert 'see' two sDisks
If your track count exceeds 64 mono (or 32 stereo) tracks in Vegas, you will need to let ProConvert 'see' three sDisks....

Parts won’t Stereo or Multi-channel Link anymore:


Stereo & Multi-channel linking follows the same rules: Parts in Arr must start at same time, be same length, reside on adjacent Virtual Tracks, on same Unit, and in same Layer.

Probably what you are having trouble with is the layer condition, possibly because some other parts overlapped; currently there's no Tool to change Layer - but there is a workaround:

Save your Arr; then select & Save the troublesome parts as a mini-arr; open that, locate the parts, copy them to some other tracks (i.e. make a "temporary pile"), then drop another copy on top of the temporary pile so you have created some parts which overlap; then use Flatten Arr (Ctrl+Shift+K); This should re-set the parts all to Layer 0, and you can now Stereo or Multi-channel link the Parts.. Then delete the parts in the “temporary pile”, and save the mini-arr.

Then re-open your original Arr, delete the parts which won't link (i.e. the parts you saved to the mini-arr) and Ctrl-Drag the mini-arr in.


Exporting Parts/Arr/Mix fromV5.xx to V6.xx


You MUST export takes as ATAK from sDisk >>> NTFS formatted Hard Drive. Exporting as WAV will not work!

Before Export, make sure the menu: Settings | Preferences | General | "Use unique 8.3 format filenames for exported sFile Takes" is NOT selected.

Use the V5.5 menu:  File | "Export sFile to PC file" - Selected/Active/All/etc., and make sure you say OK to "Create complete folder tree on PC"; then what you see on the NTFS drive will be familiar and make sense.

That's the best method to copy whole and multiple sDisks to NTFS environment.

Also see related FAQ Topic "Is it better to use the BWF format or SSL’s proprietary ATAK format?" at http://www.solid-state-logic.com/support/Soundscape/faq.asp


Messages displaying on wrong monitor.

This is an undocumented feature: Editor’s pop-up messages will follow the current monitor location of “Big Current Time” display window.


SONY SoundForgePro10x won’t start in Windows7-64


After installing SoundForgePro, as it starts you may get usual start Splash Screen and when the status line reaches "Initializing audio engine", directly followed by a Problem Report telling you that "Sound Forge Pro has stopped working" then nothing... it has crashed and won't open. Further attempts to Start the application fail in same manner.


The fix is to hack the Windows Registry:

- Run Regedit and navigate to:  HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Asio\Soundscape ASIO\Forge100

- right-click in that folder & create new DWORD called InputMap

- modify with value Hex 3 ( = 2 Inputs) or Hex 3f ( = 6 Inputs)

- right-click in that folder & create new DWORD called OutputMap

- modify with value Hex 3 ( = 2 Outputs) or Hex 3f ( = 6 Outputs)

- close Regedit and start SoundForge


Fader and Solo groups - I just dont get it!

Just have to remember 

- Left Click Solo selects that channel, kills other channels in same Solo Grp (regardless of Fader Grp allocation).

- Right Click Solo selects all channels in same Solo Grp and Fader Grp.

- Left Click Mute only Mutes that channel.

- Right Click Mute mutes all channels in same Solo Grp and Fader Grp.

- Right Click on a Fader will Group all Faders in same Fader Group (regardless of Solo Grp allocation).


So, in practical use, if you mix 'traditional' e.g. say all Channels containing Tracks routed to a common MasterBus, and also have FX Sends, with FX Return Channels also sent to same MasterBus, and a single Master Channel, all you have to do is:

Channels containing Tracks:

== select same Solo Group for all.

== select different Fader Groups for Channels in logical sections ... say Drums, Guitars, Kbds, Brass, Vocals etc.

FX Returns = not same SG or FG as any of above (I usually make these all SG=98, FG=98 out of habit)

Master Channel = not same SG or FG as any of above (I usually make this SG=99, FG=99 out of habit)


Now you should be able to Solo and Mute individual channels with Left Click, and Solo or Mute logical Groups with Right Click; also move Faders in logical Groups. You will hear FX Returns and Master Channel for all above.


With Solo Buttons you can also hold down Ctrl and add/subtract buttons to your Left or Right Click selection.


Soundscape V7.2 VisionCue VIDEO PLAYER



V7.2 installs newer VisionCue Video Player by default; from my experience VisionCue does not like older .AVI DirectShow files we used in WindowsXP;

The solution is to transcode the files as .MOV or .MP4, or use the Soundscape Legacy Video Player to play the older .AVI DirectShow files.

If you are wanting to use the Legacy Video Player (that existed since early versions of Editor) you can do this:

First close Editor.

In the ini File (usually C:\Soundscape\ssEditorDef.ini) find this line in the [MainWnd] section:

VideoPlayerLibPath=C:\Program Files (x86)\Soundscape\ScreenSound\VisionCue\ssVisionCue.dll

and add 'rem+space' in front, e.g.

rem VideoPlayerLibPath=C:\Program Files (x86)\Soundscape\ScreenSound\VisionCue\ssVisionCue.dll

also add this line below:

VideoPlayerLibPath=C:\Program Files (x86)\Soundscape\Editor Mixer\Version 7.2\SSvPlayer.dll

and, importantly, rename this folder from

C:\Program Files (x86)\Soundscape\ScreenSound


C:\Program Files (x86)\Soundscape\rem ScreenSound




V7.2 installs newer VisionCue Video Player by default which does not work in WindowsXP so you need to use the old Soundscape Legacy Video Player.

If you are wanting to use the Legacy Video Player (that existed since early versions of Editor) you can do this:

First close Editor.

In the ini File (usually C:\Soundscape\ssEditorDef.ini) find this line in the [MainWnd] section:

VideoPlayerLibPath=C:\Program Files\Soundscape\ScreenSound\VisionCue\ssVisionCue.dll

and add 'rem+space' in front, e.g.

rem VideoPlayerLibPath=C:\Program Files\Soundscape\ScreenSound\VisionCue\ssVisionCue.dll

also add this line below:

VideoPlayerLibPath=C:\Program Files\Soundscape\Editor Mixer\Version 7.2\SSvPlayer.dll

and, importantly, rename this folder


C:\Program Files\Soundscape\ScreenSound


C:\Program Files\Soundscape\rem ScreenSound

or simply delete the complete C:\Program Files\Soundscape\ScreenSound folder.



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